Blood & Gore

Written by

in

Short and sweet little blog post for a gruesome topic.

We’ve been needing to gore things up a little bit, add a bit of red ambiance to the game, so I spent the day working on some blood splatter effects.

Brood Aliens shoot out little chunks of gore when they transform. The gore creates a sort of bloody trail that falls to the ground. Either when the gore hits a surface or the trail hits a surface, it leaves behind a blood splatter decal.

Some of the decals despawn fairly quickly, but some of them stick around for up to 2 minutes to help provide hints to humans about when/where a Brood Alien transformed.

Thanks to my buddy Necrossin for pointing me in the right direction for the particle effect on the blood trails. I had to create my own ParticleController in S&Box (since the type of effect I needed wasn’t built in)

The way it works is by creating a line between each particle that’s been emitted, in order from oldest to newest. This allows us to simulate a sort of “rope” if we then physically simulate the particles and emit them over distance travelled.

Other gore

The ability for aliens to eat corpses is going to be added soon, this will also involve more gore so it’s good to get this in now.

Comments

Leave a Reply

Your email address will not be published. Required fields are marked *