Finding needs in the original Morbus was a pain in the ass. In this iteration of Morbus it can be better. It’s great that I actually know how to program and have 10+ more years of experience under my belt.
S&Box has a nice NavMesh system built in, I can generate a NavMesh of the scene in the editor, then at runtime I can query it for a path between the player and the need location they need to go to.
You can see in this video a simple debug path being rendered.
And if we then make it so we shoot “particles” along the path with a trail, we can get an effect like this:
These videos were taken a few days apart so you’ll notice some lighting in the map that gets added. The map is still WIP and i’ll post a more in-depth update on it later. You might recognize it as Chemical Labs from the original Morbus.
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