Needs are confusing for new players so I’ve tried adding some more prompts and notifications to nudge them into what they need (hah) to do.
I want to avoid just outright saying “Follow the arrow to go do X” but that might be where we need to go eventually.
What’s new
New Need Prompt
Whenever you get a need now it will display a prompt on your screen, play an alert sound, and then sort of fade it into your need bar on your Hud.
Need Critical Prompt
When your need becomes critical, we display another prompt, and say your health is being reduced.
Critical Need Status Effect
A status effect is shown when your need is critical. If you open your inventory menu and hover over it, it will tell you to go do your need!
Need Icon Tracer
The icon for your need is shown on the path tracer that guides you towards your need. Hopefully making it extra explicit what that tracer is.
Need Icon at World Location
Similar to the original Morbus, you see a need icon floating on your screen, positioned to the world position of where you need to go to do your need
World Info prompts
When you actually get to the place you need to do your need, it will pop up with a world info display, just like with items, players, or bodies, with a prompt to “complete your need”
If all this fails
We’ll see how this lands. We might need to add some text under the need bar on the HUD, “Follow the path to complete your need” or something like that.
Beyond that, idk maybe a tutorial or a dialogue that pops open and you have to click “okay” on it or “Do not show again”.
Maybe I can hide tutorial prompts in the inventory menu and show a little HUD element to tell the player to press the inventory button to see them.
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