To make a brood or not

One of the first things i’m working on with Morbus is implementing the player pawn / controller system.

What components represent a controllable actor in the scene, how do we handle logic to control this pawn, etc.

A great test to see if the system works would be to build the human -> brood sequence. In my mind a player who is a brood alien would be interacting with two separate pawns, a human pawn, and a brood alien pawn. When they transform from human to brood their human pawn will be replaced with a brood alien pawn.

Then when they transform back the pawns are swapped again.

Where the human/brood alien pawn goes when they are transformed, not sure yet, but that’s the thought process so far.

Brood Alien Model

I didn’t want to use the human model for the brood alien so I was messing around with Blender and sculpting the human model to try and make it look gross and alien. Thing is i’m really bad at sculpting and I don’t really know what i’m doing.

I watched a couple videos and I did figure out a few more sculpting techniques though, and then I learned how to texture paint which I used to paint some gross organic textures.

I discovered morph targets and thought it could be interesting to explore having the skin pulse and writhe.

In the end I created this model, it’s temporary and i’m not going to mess around with it further. It’s good enough for the moment. I’ve already reached out to the person who did the monsters in Shoothouse to work on a more permanent Brood Alien model.

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